![]() Enjoyment is placed absolutely at the fore, in front, even, of challenge. It’s hardly ‘Would you kindly…’ from the aforementioned Bioshock, but in the moment it feels both enormously big and extremely clever.Īnd that’s the tone that prevails though Prodeus’ campaign. The rest of that level is simply tight corridors stuffed with improbable numbers of foes for you to turn to jam with your new toy. The first time Prodeus gives you a minigun, you claw it out of the hands of a new enemy with a silhouette like a Big Daddy, and the entire room opens up into an enormous shooting gallery. (A trope taken to its logical conclusion by Strafe ’s infamous commercial). ![]() I had quite subconsciously adopted the exact posture of the kids in those ‘90s gaming adverts, the ones almost literally blown away by the sheer intensity of the action onscreen. The first time I played it, I noticed that I was actually arching my back in my chair, like powerlifters do before a bench press. (Image credit: Bounding Box Software Inc.)īoy, is it intense.
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